martes, 2 de septiembre de 2014

5 Minutes to Challenger by TheValkrin

This is the first video to kick off my stream / video marathon. Streaming every day and a new video each day for a week.


NA LCS | Summer Finals Movie by TwoChopstix

A movie of the Summer split finals!

Songs (in order) :

Superhuman - Where It Ends

Critical Mass You're Already Dead

Jack Trammell - Position Music - Critical Mass

Hunted (Transformers- Age of Extinction Score)

Transformers 3 D.O.T.M Soundtrack - 7. Battle - Steve Jablonsky

miércoles, 27 de agosto de 2014

AZIR - Champion Preview by Sp4zie

► Subscribe here: http://bit.ly/168j0QO

Going through the very basics of the upcoming champion Azir. All things are subjects of change since he is still on the PBE and not yet released

martes, 26 de agosto de 2014

TL;DR Patch Notes 4.15 by blakinola

New Champion Azir, the Emperor of the Sands


Passive: Will of the Emperor / Disc of the Sun
Cooldown reduction increases Azir's attack speed.
Azir raises a Sun Disc on the base of a destroyed turret (enemy inhibitor and nexus turrets are immune to this effect). Azir's Sun Disc behaves like a turret, except that it deals increased damage and grants Azir gold on minion or champion kills. The Sun Disc lasts for a short while and if Azir is killed or moves too far away, it loses armor.

Q: Conquering Sands
Azir orders all Sand Soldiers to rush at target position. The soldiers damage and slow all enemies they smash through as they rush into the fray. Azir gains attack speed if the soldiers strike an enemy champion.

W: Arise!
Azir summons an untargettable Sand Soldier-a memory of a Shuriman warrior-from the ground. Azir uses his basic attack as a command, ordering soldiers to attack for him, piercing through their target and dealing damage in a line. Sand Soldiers attack even if Azir himself isn't in basic attack range. The soldiers fade back to sand after a short while or when their emperor leaves them behind.

E: Shifting Sands
Azir feints, rushing to target Sand Soldier. If Azir collides with an enemy champion, he stops, knocking them up and gaining a shield.

R: Emperor's Divide
Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back and damaging enemies. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall and gain a speed boost when they do. These soldiers cannot be ordered to move or attack.

viernes, 22 de agosto de 2014

New Match History called ''Player Builds" will show: Item Purchase Order, Ability Level Up Order, Runes used and Masteries used

Hey everyone,
We've made a new addition to Match History we're tentatively calling "Player Builds." With this data, you should be able to share, discuss, and look back on how you chose to prepare and play your champions. This section is meant to show the following:
  • Item Purchase Order
  • Ability Level Up Order
  • Runes used
  • Masteries used
We're still at the phase of getting all the data on the page, so somethings won't look very pretty (especially the tab/switcher system), but it's far enough along that we'd love to get your feedback.
Check out any game on your PBE match history (link). Here is a sample game we randomly pulled.

Source: http://boards.pbe.leagueoflegends.com