jueves, 3 de septiembre de 2015

League of Legends - In Depth Udyr Guide by FishingForElo

A little background: I started playing League of Legends at around the start of Season 4, I did my placements and finished Silver 4. I hovered around Silver 3 for the entirety of the season. I ended Gold 5 after a friend of mine agreed to duo with me and I stopped playing ranked until S5.When season 5 started I did my placements, went 5-5 ( I think ~ ) and got placed Silver 4. At the beginning of S5, I decided that I had to main a champ. I'm a fan of Trick2G and his Udyr playstyle seemed to fit me really well. So I'm like hell why not play Udyr. At first I was feeding in normals but I persevered. I never stopped playing my main and soon enough I was carrying normals and ready to hop in ranked.

How to play Udyr: There are many ways to play Udyr. I'll be covering the two main ones that got me to gold and platinum subsequently. Keep in mind I'm broke, lol. So runes were pretty hard to get for me.

Tiger Stance AD Udyr
  • Runes:
Quintessences : 2x Attack Damage, 1x Attack Speed Marks: 9x Attack Damage Seals: 9x Armor Glyphs: 6x Magic Resist, 3x Attack Speed
  • Masteries: 21/9/0 AD/CD
  • Spells
When I played Tiger Stance, I usually took Flash and Smite. Start with your Q ( Tiger Stance ) Max Q->E->W->R Do not take a point in R ( Phoenix ) unless you literally have no choice, which is at level 16. I choose to max E ( Bear ) second because without ghost, the increased movement speed is better and since I'm AD ( normally damage Dyr ) I don't really need the shield from turtle. Take Q first, then W, then Q, then E. and proceed to max Q->E->W->R.
  • Items
This is where i gets tricky. You start machete's of course with 2 pots. You can take Blue, Red, or Purple smite. I always took blue because of the ranged slow, easier to catch up to the target and stun them with your bear. Purple is better if you want to gank more often as it helps you sustain. Red is for dueling, which you will be doing a lot with Tiger Dyr.
Your core is basically : Warrior enchantment, Trinity Force, Frozen Heart, Righteous Glory ( if ahead ) or Warrior enchantment into Phage -> Build either Warden's mail ( vs AD comp ) or Spectre's Cowl ( vs AP comp )
  • Pathing
With this setup, I usually started Double Golems ( Krugs ). You can solo it. Remember to activate your Q as you spawn in the map. Auto the camp for the DOT, and proceed to activate your Q again for a 2nd wave of DOT + Attack speed. Then I went to my buff, other camp near mid lane, then other camp near mid lane, then gromp. Then did the Scuttlecrab which got me my level 4. After level 4 I put a point into Bear and then I can gank a lane. Usually stay in Turtle when you do Scuttles so you can vamp up and get your HP back. Instead of ganking a lane, what you can do is recall, get your smite item, and proceed to solo the dragon. It'll catch them by surprise.
  • What I did to win
Basically, what I did was to push advantages by catching people out. With Udyr, you have high movement speed so you can catch up to people or flee when your not well positioned ( when you are at risk of dying ). So I would gank a lane, if it was successful, then I push the minion wave into the tower( very important because it makes the enemy laner lose CS and EXP to the tower ) and proceed to auto the tower until the enemy spawned, then leave and continue pressuring lanes and ganking. You have fast clear time and you can get to your buffs quicker with movement speed . The important part of jungling is : don't waste your time. You always have to be getting gold or else you won't get ahead and you wont be able to snowball and carry. Don't waste your time waiting in a bush for 1 minute while you could be doing a camp and have the time to come back. Once you catch somebody out, proceed to try to pick a fight either 2v3, 3v4 or 4v5, and that pretty sums up how I went to gold. Warded more too and learned about positioning.

Phoenix Stance Devourer Udyr a.k.a the Godyr
Same Runes and Masteries. ( hey, i was and still am poor IP-wise ) this is what got me to platinum.
  • Spells:
Take ghost and smite.

Start R->W->R->E then proceed to max R->W->E->Q Do not take a point in Q until necessary ( level 16 )

Here's exactly what I did at the beginning of every game on my road to plat as Udyr.
Start gromp -> Take Blue -> Take Wolves( 1 hp pot ) -> Take Toucans ( :) ) -> Take Red( 1 hp pot ) - > Take Scuttlecrab ( in river ) -> Gank the lane next to the crab you just took. If gank is succesful, hooray, if it isn't, too bad. DO NOT BACK. Keep farming until you have enough for Devourer enchantment completely(1850 Gold). -> Proceed to take your blue buff, then scuttles-> then solo the dragon. If you're bot side, take a mana pot when you back, take red, then take dragon. Make sure no one is coming. If you want to be safe, farm up an extra 100 gold for a pink.

I did this every game, and it was 95% of the time the same exact thing.
  • Items
Purple smite -> Devourer ( always because purple increased my clear speed and helped me sustain so I could get those sweet stacks baby )

Phage first into Tri Force, either Tenacity Boots, Mobi Boots or Swifties. Once you get Tri force you're pretty much almost full stacks, get 30 stacks and proceed to burn people with your 2 hit Phoenix Proc. ( That stuff hurts man ) After that you want to build tanky so take Frozen Heart and/or Sunfire ( synergizes well with your R pulse flame damage ).

So, Tiger Udyr helped me get to Gold 5 and Phoenix Udyr helped me get to Plat 5. Hopefully a new Udyr emerges and that will be my ticket to Diamond. I hoped you read this guide and that you learned atleast 1 thing new.

tl;dr please read this LOL, a lot of time went into this but if you insist : Tiger Dyr and Godyr builds to gain elo, I guess .

edit: MY OP.GG : http://na.op.gg/summoner/userName=mcsking

When you fight as Udyr, make sure to move in between your auto-attacks. i.e : Move towards enemy using bear stance (movement/stun) -> stun the target -> WALK AHEAD , you bascially walk a little bit towards where you think they will go -> switch stance -> attack -> walk ahead -> attack . This is important because if you walk ahead, you basically negate their flash/escape abilities because you're going where they potentially might go. So if they do go there, you're already there yourself and you're still in auto-attack range. Should do this for every champion. But it's very important on Udyr.


miércoles, 2 de septiembre de 2015

League of Legends Video - TL;DR Patch Notes 5.17 [blakinola]

Welcome to League of Legends Patch 5.17 - The TL;DR Version.

Patch notes: http://na.leagueoflegends.com/en/news...
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Special thanks to Riot Pwyff and Riot Scarizard.

Bard: "Mountain": https://www.youtube.com/watch?v=CX8iS...
Gangplank Clip: https://www.youtube.com/watch?v=bRW-2...
Master Yi Clip: https://www.youtube.com/watch?feature...
Vi Clip: https://www.youtube.com/watch?v=SpyMQ...

Songs in order of appearance:
"Blue Water Blue Sky" - Guilty Gear X2

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martes, 1 de septiembre de 2015

League of Legends Guide - Akali: True Balance Build "The way she was meant to be..." by Faal_Rovaniik

The point of this build is to give her an even amount of AD and AP and even ARMOR and MR. Thus earning the name True Balance Build. 

The masteries are 21/9/0 taking standard CDR fighter stuff. Basically what you'd grab on Riven. 

Now runes, I recommend hybrid penetration (Since no one actually buys Hybrid marks you can just swap them out with Magic Pen marks OR Armor Pen Marks for all game damage mainly cause you're going to be spamming your E on a 1 second cooldown that deals PHYSICAL damage.) marks armor seals and magic resist glyphs and flat ad quints. 

Now here's the item set for any occasion ever. Gunblade, Ninja Tabi, (no not cause she's a ninja, but it is funny) Will Of The Ancients, Ravenous Hydra, Rylai's Crystal Septer and a Spirit Visage. End game you should have an even 325-ish ad and ap. And a 125 armor and MR with a handy 3000 hp. And a staggering 70% Spell Vamp. Take a longsword and some pots at the start and start E (early extra passive and your auto's will beat them in addition to free sustain at level 1.) and start heading top lane. Then grab Q and W. Max E. Then Q. Then W. And R at any chance you get. 

For end game elixirs? Literally any of them will work fine. I prefer the AP Elixer because of the true damage in combination with your passive will absolutely destroy towers.

P.S. Once you get the first 3 items. Build Ravenous alongside Rylai's. Mainly cause if you build straight ad your other abilities won't deal as much damage. I prefer to grab a Tiamat and a Needlessly Large Rod alongside each other but finish Ravenous first of the two.

Your first back, by the way, should be a Hextech Revolver.

I know you'll just judge off of experience or something. I urge you to 1v3 the enemy at end game lol.

Listen to these guys who tried it. And died by it.
~Friend that tried it "I have never had so much fun R-ing into the enemy team being able to 1v5 and R around all of the spamming my autos and E rapidly. SHE HAS SO MUCH AOE DAMAGE SUSTAIN."
~A different friend "This hp gain is on par with full Life Steal Sated Devourer Aatrox... Aatrox would be proud xD"
~Enemy Laner "Okay... I'm done..." ~Friend of the guy above on the enemy team "He just DC'd... Fuck you Akali..."

Now wasn't that nice xD. Don't knock it till you try it.

I found a second build since people were whining how CC shuts this whole build down. WHICH IS RIGHT that's completely right. So I found you guys a substitution. This is the new build order for less cc and more survivability.
Regular Build -> HexG, Ninja Tabi, WotA, RH, Rylai's, Spirit Visage. Double Ward Trinket (Monster Jumping).  
Alternate Build -> HexG, Merc Treads, WotA, RH, Zhonya's, Spirit Visage. Double Ward Trinket (Monster Jumping).

See you on the rift.


lunes, 31 de agosto de 2015

League of Legends Video - Bjergsen Zed Replay Korean SoloQ [Learn Lol]

Learn LoL is a new series I started to increase the knowledge of complicated mechanical plays made by LCS pros. I also hope to shorten the length of these video to a few plays for each episode in order to maximize the time you spend looking at plays as opposed to watching someone farm.

In the first episode I have a replay from Team SoloMid's Bjergsen. This particular clip was taken from a Korean Solo-Q match that he is having in preparation for this year’s worlds tournament.

If you have any ideas for future videos, your favorite pros let me know.

Let me know what you think in the comments below, like the video if you found it helpful. And if you have any suggestions for making the videos better, let me know!

jueves, 27 de agosto de 2015

League of Legends Guide - Improving Your Map Awareness and the Hidden Benefits that Come with It [by ImproveYourLeagueCom]

Hey all, I interviewed high diamond support main GordanRamseyGaming. We talked about the importance of punctuality, how to become a better support player, how to play Thresh better, and how to get better at map awareness. With his help, I also wrote a blog about how to get better at map awareness. I hope you enjoy.

Link to Full Interview
Link to Blog

“Map awareness to me is my top 3 tips on how to climb in League. Anyone who works on map awareness can easily climb from bronze to silver or silver to gold by simply working hard at improving it.” -GordanRamseyGaming

But the thing about map awareness is that it is somewhat hard to teach. Most people understand the concept, but how do you actually get better at it? It’s really difficult to give concrete advice on how to improve your map awareness. With the help of GordanRamseyGaming, we’re going to give you specific ways to help improve your map awareness and tell you about some added benefits one has when he has mastered map awareness.

Tip #1 - Listen
When I realized I desperately needed to improve my map awareness I would have someone streaming in the background while I played. Anytime I heard a ping from the streamer I would always look down at my map just to make sure it wasn’t one of my teammates. You double your load of pings and that always gets your eyes glancing down at the minimap.

You could also listen to this video

Seriously, try it out. Some people like to play it at half speed. Have this video playing in the background or listen to a stream in your next game and see if it forces you to look down at the map more often.

Tip #2 - Do drills
Remember doing drills at soccer practice? Yes, we can do drills for map awareness too. You have to do these drills with the mindset where this is the most important thing in your game. Do these with absolute dedication or you will not improve. Do not go onto the next step until you have completed each step with at least 90% consistency.
  • Step one: Make sure you are looking at the map at least once per wave. ~30 seconds
  • Step two: Make sure you are looking at the map at least once per ability cast.
  • Step three: Make sure you are looking at the map at least once per auto attack.

Tip #3 - Master one champion
It is my belief that we cannot focus on more than one complicated task at a time. When we are having to think super hard about how to trade with a champion, or how a champions AA animation works or when your abilities come off CD, we greatly reduce our focus on the map. Take the time to master 2-3 champions and try to only play those champions. You will find that you will have more “brain space?” to think about the map and look at it.
The not so obvious bonuses to having good map awareness
  • Decision Making:
Map awareness isn't just about looking at the map and seeing who is there. Map awareness is also thinking about what is the next step and where is the pressure going to be soon. Let’s say you have a bot inhib already down and baron spawns in 2 mins. You're going to know bot lane is going to push for you because of the super minions. You should tell your team let’s push mid or top to create pressure on two sides of the map. Eventually you will have someone go bot lane to take care of the super minion wave which will leave you in a 4v5 position and make objectives easier to take. Map awareness is about understanding what is happening on the map and adjusting your position and objective based on those things. Always be looking for what is the next move in the next 1-2 minutes.
  • It helps everyone on your team:
If your looking at the map in top lane and see the enemy jungle about to gank bot lane you can spam ping bot and it might save their life. At the same time you can use that knowledge to go aggressive on your lane opponent, or safely gank mid lane with no threat of the jungler counter ganking.
  • Shotcalling:
Similar to the first point, but more directed on actually making decisions with pings or in chat. When you begin to develop good map awareness you can also start shot calling for your team. I felt confident to do this because of my good map awareness. I was more aware of the big picture and knew how to bring the team together and make good decisions based on my good map awareness.
  • Baiting:
You can easily bait the jungler or a roamer by having good map awareness. If you see someone coming to your lane and understand they are about to gank, you can easily stand in a position that doesn’t give away that you know they are there, but also doesn’t enable them to make a successful gank off you. This wastes their time, and also might give your team time to respond and counter gank.

Overall, the best way to get better at something is just doing it over and over. Get in there and keep playing League of Legends.

Lastly, a message from our friend Dyrone about the importance of map awareness.

If you enjoyed it and want more content like this, be sure to check out my site at:
Link to Full Interview
Link to more Blogs like this


miércoles, 26 de agosto de 2015

League of Legends Guide - In-Depth Overview of Everything Caitlyn [by thatsnotmylane]

We all know Caitlyn is an Attack Damage Carry and classified as a Marksman. We know what her skills do and matchups are pretty well known (and if you don’t the internet is a wonderful place! See here for more info) . This guide focused on playing and understanding the champion rather than simply going over abilities and statistics.

We will start with some simple things like summoner spells, runes, and masteries.

Summoner Spells

Flash: Take flash 100% of the time, it is irreplaceable on any ADC’s as it gives you the safety and positioning you need. Caitlyn does have an extremely long AA range and an escape to boot so you might be thinking, “well I COULD get away with not having flash” but the fact of the matter is, nothing has a larger effect on the game than flash
Heal: Ever since heal got changed it has become core on most, if not all, ADC’s. It is fantastic for baiting enemies, you can escape with the speed-boost, and you get health back to save your life. Oh, it also helps your support, but who cares about them right? Late game this spell some of its utility and the healing it provides will be less impactful. Try to shift your perspective to using it for its speed boost to close out a fight, or keep yourself safe from a dive.
Barrier: Ah, the meta of seasons past. Barrier used to be invaluable to an ADC. It provided a shield that was not affected by grievous wounds and stopped those damned assassins from deleting you off the map. While still a good choice, barrier outclassed by heal mainly due to you having a lane partner to also benefit from its effects.
Cleanse: A very situational pick. If the enemy team has lockdown after lockdown and the game will basically be you playing in a tar pit then you might want to consider taking Cleanse. It doesn’t really have the offensive prowess of the other summoners but its effect could prove lifesaving if the enemies have a bunch of CC. Consider cleanse against champions with long range, high impact crowd control, such as Morgana with her binding.


I prefer to run more AS on Caitlyn rather than raw AD as AS directly increases your DPS due to headshot plus the fact that her core build contains only one AS item.
  • 9 AD REDS
  • 9 Armor Yellows (or 5 health and 4 armor depending on if lane has a lot of magic damage)
  • 6 AS Blues, 3 MR blues
  • 3 AS Quints
This setup gives you an adequate mix of AD and AS which will make last hitting a lot easier and you will proc more headshots.


Standard 21/9: I personally don’t like to take the 3 points in Warlord because even if you have 200 bonus (yes, it only scales off of bonus) AD you only get 5 extra AD. Double Edge, Exposed weakness, and Frenzy give you a much better setup with those 3 mastery points than 5 AD ever could.

Build path

Build path is the last of the basics that we will cover. Caitlyn is a standard (well, she is exactly the base on which you grade a marksman). She has a couple of skills with good ratios but her main focus is auto attacks. Her Q shouldn’t really be used late game (we will get to that later) and her ultimate isn’t very effective during a teamfight.
It comes to no surprise that her build is basically the core build of any ADC. There are no twists and turns and every other ADC (well, mainly) build is based off of this core itemization.
  1. Infinity Edge
  2. Phantom Dancer/Statikk Shiv (I prefer Phantom's greater attack speed leading to more headshots as well as more crit damage to synergize with Infinity Edge)
  3. Last Whisper/Bloodthirster (order depends on individual game but build both)
  4. Guardian Angel/Banshees Veil (again, depends on situation, only build 1).
  • Berzerker’s greaves for boots (furor/homeguard enchantment).
This build gives Caitlyn a substantial amount of damage late game with her headshot procs (which can crit!). You get a massive amount of Attack Damage while still having the Attack Speed needed to properly apply the Attack Damage. Last Whisper peirces any armor they might have and Bloodthirster gives a shield and lifesteal.

Note: A Quicksilver Sash is a great item choice as well, plus it gives a substantial amount of Attack Damage once upgraded to Mercurial Scimitar. Buy with caution though as it won’t save your life as many times as a GA or Banshees will.

General Tips and Tricks

Remember that headshot gets 2 stacks if you auto from a bush. Abuse this fact in lane if it is safe to do so. This also means Caitlyn is actually pretty good at fighting in the jungle due to her having high range to shoot over terrain and the numerous amount of bushes.

Trap them!: Traps are amazing. They are like wards that you don’t have to buy! They can, on occasion, cause a pick. But what they are really useful for is zoning. Place them around objectives (towers, baron, dragon, teemo) so if someone tries to engage you will snare them and then kill them. You can only set 3 at a time though so be weary of when and where you place them. Riot gave us some nifty indicators when you use traps (without smartcasting) to see how many are out, and even numbering the ones on the ground so you’ll know which will go away if you try to place a 4th.

90 Caliber Net: Net forward, net backward. Chase and retreat. Just played Lucian? Accidentally shoot the net forward when you want to chase or shoot backwards when you want to escape! No but seriously, Caitlyn’s EQ combo wins trades, and trades win games. First off fire your net (FORWARDS) and immediately after hitting E press Q. This will fling you backwards to safety but your Q will still fire off as if it was shot from your position pre net.

The Level 1 Cheese: This is a little trick I like to do level 1 when I'm not vs a Sivir. Start by running straight to lane. Take your traps and when you get there, lay down 1 in the lane bush, as close to their tower as possible. 20 seconds later, lay a second one out in the lane, starting to make a line towards the other wall. The 3rd goes just off the wall. This will either for the enemy to step on your traps, taking a decent amount of damage, or disrupt their last hitting and harass. As a Lane bully, this helps put Caitlyn in position to be really oppressive. it works best with a ranged support capable of heavy early harass too, such as Sona, or Lulu.

Core Gameplay

Now we will get into the real stuff, and that is how to actually play with and against this champion. A lot of guides online give some helpful tips like “stand behind minions when she uses her piltover peacemaker!”, and those are perfectly fine. We want to basically guide you from 0:00 to Nexus dead (hopefully theirs).

Why/when should you choose Caitlyn? Starting off even before 0:00 you have champ select. Games can be won and lost due to this stage of the game alone. Caitlyn’s attack range is 650, which is huge. This alone should give you so much information on when to pick her. She bullies in lane and outranges any other character for a majority of the game. Twitch, Kog’Maw, Jinx, and Tristana all have the potential to outrange Caitlyn come late game, but 3.5 out of5 of them are situational (Trist always has the range and Jinx CAN but it might not suit her best).

Caitlyn fits into any single composition there is. She’s a little better in poke oriented compositions due to her auto attack range, the distance on Piltover Peacemaker, and Ace In The Hole’s massive damage. She also works well with any support but again really shines with the poke oriented ones (Cait/Nami is hell to lane against).

Laning Phase

Ok, you’ve decided to pick Caitlyn so we will assume it wasn’t a horrible pick to start off with. You get to lane and at 1:55 and start killing some minions. While last hitting be sure to keep track of your headshot counter, because every 7 headshots (at starting levels) makes your next one empowered. Use this to poke down those pathetic non-650 range champions. You will (should) have a much easier time farming than your opponent because you can reach them without them being able to reach you. Make sure to AA them when they go in for a last hit to get some free harass.

Your Q, Piltover Peacemaker, is a very very strong laning tool. It has a great AD ratio (0.8?) and can hit multiple targets. Be careful using this with minions in the way though as it can lower damage by up to 50%. The best time to use your Q is when the enemy has either stepped on one of your traps or your support has engaged/positioned correctly in lane.

Trades can be iffy with Caitlyn. If you get engaged on you can still safely get out and still deal damage with your E-Q combo (net backwards yet Q still goes to the original length but shot from a farther distance) but it might be difficult for you to out-damage an ADC with useful skills. Caitlyn is the master of bullying others in lane due to the fact that the enemies can’t normally reach her. If they do though Caitlyn is in a world of hurt as she has no AS steroids or even helpful skills to help her win a trade. A Sivir or Lucian jumping on your face will hurt a lot and the only thing you can do about it is cry and try to net away to safety. As with any poke composition (or champion), the best way to counter is with engage.

One thing to remember with Caitlyn is that the laning phase is your best friend. Try not to push down the enemy tower until absolutely necessary as Caitlyn’s mid game is trash (to put it nicely). Once you hit level 6 the opposing lane (assuming one side didn’t win extremely hard against the other) should have equal, if not better, dueling power than you. Sit back, farm, and wait for the 25 minute mark to roll around.

Mid Game

You see that bush, hide in there. If you even look at an enemy you might die unless you got very fed during laning (which is absolutely possible). Caitlyn’s whole shtick is that she scales with items. She has no attack speed steroid, so that beautiful Infinity Edge you bought doesn’t start pulling its weight till you get your attack speed item. Once you purchase Statikk Shiv or Phantom Dancer it gets better but since you have (mostly) no attack damage steroid either it doesn’t help all that much. Once you get your third item late game Caitlyn starts to appear. You have good attack speed with good attack damage so your headshots really 
start to hurt, especially if you are ballsy and went Last Whisper third item.

During mid game you really just want to farm up as much as possible and try to keep vision control around objectives so they’re contestable. You can poke with Ace in the Hole to try to keep enemies at bay when you farm. You want to always have higher farm than your opposing laner, no exceptions. If the enemy ADC gets more farm than you then s/he can outduel you due to the item advantage. Don’t try to “group up and push mid” as so many want to do. Keep your lanes pushed to their towers, control jungle/vision, and farm until minions beg for mercy.
PRO TIP: Try not to use your Q in teamfights if you can. The cast/animation time is so long that your regular AA’s will do way more DPS during that time. Q also doesn’t help proc your headshots. Q is just for poke. Q is just for poke. Q IS JUST FOR POKE.
Now if it just so happens that your team doesn’t scale so well into late game and theirs does, you might just have to look for a good teamfight. If you have an early/mid game comp against a late game comp then mid game is where you would want to fight, unfortunately. Now assuming your genius last pick didn’t go graves top you should have some solid initiation. Before a teamfight even starts you’ll want to size up the enemy’s potential to dive you. If they’ve got a Vi or, god forbid, a Poppy, you’ll want to be more cautious approaching a teamfight, whereas if their front line is not looking to dive in deep, you can afford to start wearing down their tanks as the fight begins after the initial engage is over feel free to right click as much as you want.

Late Game

Alright, now that early and mid are done, let’s get into the late game! Caitlyn’s early game is pretty good for an ADC, but that’s not where her true strengths lie. Lets examine what exactly it is a Marksman is:
Marksman: A ranged champion who relies on Auto Attacking from a distance and scales with items.
So what does a late game Caitlyn look like?
  • 6 items
  • 650 range (at all times!)
  • Good late-game AD Steroid with headshot (since it scales with AD it is much more useful late game than any other time).
  • Escape
Everything you see right here, even the escape, means damage. 650 range gives you uncontested auto attacking superiority providing you can teamfight correctly (will get to that in a bit). Headshots means squishies get 3 shot and tanks will melt. Escape means you should never have an excuse for not autoing. If someone jumps on you, reposition with flash and E, that is WAY too much distance for anyone not named Akali to stick on you.


You may be wondering, why would I want to tell you how to teamfight with Caitlyn? All you do is sit back and auto right? Yes! Absolutely yes. There is literally nothing else to do. The mechanics of Caitlyn are not hard at all. You sit back and auto whoever is the highest priority target THAT IS SAFE TO HIT. Again, Caitlyn mechanics are not hard. ADC mechanics in general are.

You have 650 range (see how important this is??). If there is a Shyvanna/Mundo/melee bruiser that won’t just one shot you if you try to auto him, AUTO HIM OR HER. I don’t care if there is a half health Vayne 1000 units away, don’t go there. No, don’t chase that 1/3 HP Ahri. You sit back, and you auto whoever is closest to you or the highest priority target who is safe to do so.

Realize that teamfighting is half fighting, half team. Your team can clean up those low health targets and your tank/support will (should) peel for you. All you have to do is stay 650 range from your target at all times. Don’t get 550 range away from a Vayne, she will murder you dead. Stay 650 range away from whoever you are autoing AT ALL TIMES. And since you are autoing the person closest to you then no one should be able to kill you right? Right.

In Conclusion

I hope I have now shown you how to play this champion.

If there was anything you felt I left out please let me know in the comments! Champion matchups and how to play them? Really nit-pick itemization? Every single practical use of your abilities? Done. Just holler and OP will deliver.

This guide a general overview of how to play Caitlyn. In order to truly master her read other guides, watch streams, watch LCS. Do whatever it is that you need to do to understand this champion if you’re looking to improve. And of course, don't forget to get out on the rift and actually play some games!

We will be covering the other 15 ADC’s on our list and if you would like to see them in action please stop by over at twitch.tv/ThatsNotMyLane where we have our 90 days of marksman going on. Currently I'm 'mastering' (ranking up to mastery 5) Graves as we have just finished up Caitlyn. Expect to see a Graves guide up soon! After that we have Miss Fortune, so be tuned for that guide.

Thanks for reading!
-Andrew "ThatsNotMyLane"
-Brandon "Razanel"